Arc Raiders just got its update 1.3.0, and while fans are excited, some changes hit Venator and Hullcracker users hard. The patch also includes important bug fixes and map adjustments.

The Venator has been nerfed at close range. Its fire-rate upgrades are reduced from 22/44/60% to 13/26/40%, and its weight is increased from 2 to 5. Damage and accuracy remain the same. The Hullcracker’s explosive damage has been rebalanced. It now requires more precise hits on large enemies but still deals strong focused damage, making tough enemies like the Queen harder to kill.

Item and ammo changes include adjustments to Deadline, Power Cell, and Launcher Ammo. Buy and sell values, crafting recipes, and trader stock have been updated for better balance. Launcher ammo crafting is now available at the Workbench without a blueprint.

ARC units received fixes too. Shredders now detect and move toward Lure Grenades better, handle corners and terrain more smoothly, and have firmer suspension. General ARC fixes prevent them from calling reinforcements outside the map. Audio has been improved with clearer explosion and concussion feedback.

Maps received big fixes. Barricades no longer overlap players, preventing wall clipping. Control Tower, Spaceport, Blue Gate, Stella Montis, and other areas had collisions and exploits corrected to improve gameplay.

Miscellaneous fixes address crashes on PC, invisible collisions when scavenging, weekly trials rank display, and GPU issues. Raider dens also received cosmetic updates.

Movement and weapon balances were tweaked. Enemy ground detection is improved, Aphelion tracers are less bright at distance, blueprint drop rates increased, and Stitcher reload stats were corrected.

Overall, this patch focuses on balancing weapons, fixing bugs, and improving maps. Players will feel these changes across combat, movement, and exploration.