
Overwatch 2’s ninth season has arrived, ushering in a wave of changes to the competitive landscape. While some aspects of the previous format remain, significant adjustments have been made to currency, rewards, ranking systems, and even fundamental gameplay mechanics. Understanding these modifications is crucial for players venturing into the competitive fray this season.
One of the most noticeable alterations is the introduction of a new currency system. Competitive points earned in prior seasons have been converted into “Legacy Competitive Points,” still usable for purchasing the coveted Golden Weapon skins. However, acquiring new Competitive Points, the currency for acquiring the season’s exclusive Jade Weapon skins, presents a different challenge. These points are currently unavailable to earn directly, with their acquisition limited to a one-year window before they too transition into Legacy points. This temporary system creates a sense of urgency for players eager to unlock the season’s unique cosmetic rewards.
Beyond currency, the ranking system itself has undergone significant revisions. Updates to your rank are now displayed after every match, providing real-time feedback on your performance and progress. Additionally, a fresh start has been implemented, resetting all players’ ranks and introducing a new “Champion” tier for the highest performers. These modifications aim to foster a more transparent and dynamic ranking experience, allowing players to track their progress more closely and strive for the pinnacle of competitive achievement.
The most impactful changes, however, lie within the core gameplay itself. Blizzard has implemented adjustments designed to enhance shooting feel and consistency. Projectile and hitscan hitboxes have been expanded, offering a more forgiving margin for error while simultaneously affecting enemy hitboxes. This change aims to create a more balanced and rewarding shooting experience for all players.
Furthermore, the role of healing has undergone a significant shift. All heroes now possess a passive health regeneration ability, activated after a short period of avoiding damage. This change reduces the reliance on dedicated healers and encourages a more self-sufficient approach to gameplay. Additionally, damage heroes now possess a passive ability that reduces the healing received by enemies they damage. This introduces a new layer of strategic depth, allowing players to counter healing-heavy compositions and create offensive opportunities.
While some aspects of the familiar format remain, the introduction of new currencies, a revamped ranking system, and fundamental gameplay changes create a fresh and dynamic environment for players to test their skills.