Enshrouded, the open-world survival RPG from Keen Games, has received its second major patch, bringing a significant range of improvements to the game. This update follows closely on the heels of the initial patch released just over a month ago, which focused primarily on bug fixes and performance enhancements. The latest patch demonstrates Keen Games’ commitment to continuous improvement and their dedication to refining the player experience in Enshrouded.
One of the key aspects of this update lies in the realm of balance changes. The developers have redistributed roaming enemies across various areas of the game world, aiming to create a more balanced and engaging exploration experience for players. Additionally, several points of interest have been “polished,” suggesting visual or gameplay tweaks that enhance their overall appeal and integration within the game world. These adjustments, along with the numerous bug fixes, contribute to a more immersive and enjoyable gameplay experience for players of all levels.
The patch also addresses various technical aspects of the game, with a particular focus on performance improvements. Players can expect smoother gameplay in areas with a large number of players, thanks to optimizations that reduce the CPU load on servers. Additionally, the developers have implemented enhancements to the game’s saving process, increasing its security and safeguarding save games in the event of unforeseen issues. These improvements not only enhance the gameplay experience but also demonstrate Keen Games’ commitment to ensuring the stability and longevity of Enshrouded.
Beyond the technical aspects, the patch addresses several specific gameplay concerns raised by the community. Issues such as crops not saving properly, players experiencing glitches when climbing together, and open doors blocking projectiles have all been addressed. These fixes demonstrate the developers’ attentiveness to player feedback and their willingness to act upon it, fostering a sense of collaboration and mutual respect between developers and players.