
After months of speculation, Elden Ring has unveiled 15 minutes of expanded deep dive gaming. Aside from the successor to the Chaos Blade and a modification to Dark Souls’ diving attack mechanics, the preview highlighted a number of intriguing gameplay elements. Elden Ring, the highly anticipated title from Hidetaka Miyazaki, the creator of the Souls series, and George R. R. Martin, the author of Game of Thrones, is set to hit theatres in February 2022.
On February 25, 2022, Bandai Namco will release Elden Ring, a game developed by FromSoftware and published by Bandai Namco. The game developer plans to launch the game on platforms namely PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, the game will be launched. Elden Ring’s performance and compatibility across all platforms were just confirmed by Bandai Namco Entertainment.
The game will support both HDR and ray tracing, with the latter arriving via a future patch. These prerequisites appear to be very standard for current AAA games, and players that want to play on a high-end PC will likely be unsurprised.
Windows PC
Elden Ring will run at a maximum resolution of 3840x2160P (4K) with a hard-locked framerate of 60 frames per second on a Windows PC. The game will also include HDR compatibility out of the box, as well as ray tracing via a patch.
PlayStation (PS4, PS4 Pro, PS5)
The PlayStation 4 will offer a maximum resolution of 1080P at 30 frames per second, with the Pro model supporting 3200x1800P at 30 frames per second.
A PlayStation 5 update will include 4K capabilities at 60 frames per second with ray tracing. HDR support will be enabled by default on all PS versions. Bandai Namco also claimed that the PS4 install files and save data can be transferred to the PS5. It will not, however, work in any other way.
Xbox (One, One X, Series S, Series X)
Finally, the game will operate at 1600x900P 30FPS on the Xbox One and One S, with no support for HDR. The better One X, on the other hand, will enable HDR and run at a maximum resolution of 4K at 30 frames per second.